BUBBLEGUM CRISIS 3:
In Blow Up, the battle between the Knight Sabers and Genom (as personified by Brian J. Mason) comes to its inevitable conclusion. Or so it seems...
Part 1 introduced us to a future Tokyo. The huge shadow of Genom looms over the megalopolis, which, like today, contains endless contradictions, distortions, corruption, and decadence. Genom is a symbol for our worst fears, typified by the Boomers (artificial humanoids) it produces.
Mason is the man who directs the seamy side of Genom. In Part 1, he appeared as the mastermind behind Cynthia's kidnapping, and as a confidante of Quincy, the man who rules Genom. In Part 2, he gave a glimpse of his ambitions: he is not content with being a prince. However, his SuperBoomer project ended in failure, when Irene Chang's murder spurred the Knight Sabers into action. In Part 3, Mason's ambition sets him upon a path from which there is no turning back.
In response to increasingly frequent Boomer rampages, the AD Police retaliate by deploying K-11 armored suits. But with only army-issue machine guns, the K-11's are no match for a Boomer with genuine firepower. The street fighting between the ADP and the Boomers throws Tokyo into a panic, and the damage extends from the slum where Priss resides to the area where Sylia's fashion building (and the Knight Sabers's secret headquarters) is located.
It hasn't been a good night for the Knight Sabers. Sylia's "Silky Doll" lingerie shop was damaged during the ADP-Boomer fighting. During this latest emergency, Linna went to get Priss at Hot Legs, the club where she was singing, and then Linna's car wouldn't start, leaving her stranded. Nene is on report for her actions during the emergency, namely letting Priss through a police roadblock. And Priss, who ran the roadblock en route to Sylia's, got yet another speeding ticket, and may lose her license.
The foursome finally meet at Silky Doll and begin cleaning up the mess left behind by the fighting. Priss, recognizing that recent events have been instigated by Mason specifically, advocates a counterattack, but Sylia, as usual, vetoes precipitous action. Though not pacified, Priss finds a new outlet for her frustrations when Mackie shows her the newly redesigned Motoslave.
On the way home, Priss comes across a friend of hers sitting alone in the park. It's Sho, a young boy Priss has "adopted", keeping an eye on him when his mother must work late. Priss gives him the burger she brought home for dinner, and sits with him until his mother returns.
Later, Priss goes to Linna's apartment for dinner, and Linna takes advantage of the situation by having her friend "work for her supper". As Priss washes the dinner dishes and Linna relaxes on the sofa, Priss asks why Sylia is holding back against Mason. Linna reminds her that the Knight Saber's second rule applies (no personal grudges). Sylia's hands are tied -- she can't do anything.
At Genom Tower, the Genom Technology City Center project is under discussion. To support the project, Genom has been using combat Boomers to terrorize the population into selling their land -- cheap. The entire Third Section of the city is ready to be purchased. The Twelfth Section must also be purchased for the Genom Group Factory Center. Both of these areas must be in Genom hands before the City Center project can proceed. Because of security concerns, it is decided to move on the Third Section first.
In the Third Section, Priss drops in on Sho's 10th birthday party. Although she wasn't invited, Sho's mother makes her welcome. Priss being Sho's "big sister" has been a great help to her. While Sho plays with his birthday present, his mother explains to Priss that she lost both her husband and home in the big earthquake. They've lived in this apartment ever since, but she has been saving for their dream -- to move to the country.
Meanwhile, computers at Genom and in Sylia's back room are humming as both Mason and Sylia plot their next moves. Mason, whose plans have twice been thwarted by the Knight Sabers, is determined to discover their secret identities and destroy them once and for all.
A few days later, Mason and Funk, Mason's Boomer bodyguard, arrive in the Third Section slum with a little urban renewal on their minds. The residents are told that Genom has bought the area from the government, and they have to leave -- now. Priss makes a futile attempt to intervene, but is quickly stopped by Funk, who toys with her. Leon McNichol arrives and orders Funk to leave Priss alone. Leon doesn't help matters when he asks Priss if she lives around here, and can he stop by? Priss angrily replies that she's being evicted, and he should stop Mason. But Leon tells her that there's nothing he can do -- everything Genom is doing is legal.
Demolition begins on Sho's apartment building. He starts to run back into the building, but is stopped by his mother, who then runs inside herself. Priss stops him from following, and, after Genom temporarily halts the demolition, goes in after her. She finds Sho's mother dead under the rubble, clutching a fistful of cash -- her savings towards their dream. At the end of the day, all that remains of the building is a pile of debris. Priss takes Sho with her when she leaves.
Later that night, Priss arrives at the Knight Sabers Headquarters and suits up. She is interrupted by Sylia, who tells her that she can't do it alone. Nene and Linna remind her that if she goes off on her own she will be violating rules 2 and 3 of the Knight Sabers Charter ("Do not act on a personal grudge" and "Act only upon the mutual consent of all members"). It seems they have already heard about the death of Sho's mother, and have been waiting for Priss to arrive to join her in an attack on Mason.
Sylia tells Priss that they aren't doing this for her revenge, but to preserve the Knight Sabers Organization.
The Knight Sabers head for Genom Tower. Priss and Linna take their Motoslaves up the ramps on the side of the monstrous building, fighting security Boomers all the way. Sylia and Nene jet directly to the top, where Mason and Funk await them. Mason, in top-of-the-line personal armor, tells Sylia that Genom has changed its mind about the usefulness of the Knight Sabers, and that he intends to kill both her and her organization.
As AD Police choppers watch Priss and Linna duel the security Boomers, Sylia and Nene find their own duel beginning. Funk attacks Nene, who eventually manages to destroy him. Sylia and Mason end up in face-to-face combat: quite literally, as Mason manages to open the visor on Sylia's helmet and see who is inside. He recognizes her immediately.
As Linna and Priss arrive on the scene, Sylia finally manages to stab Mason through the neck with her lasersword, killing him.
The next day, Priss and Sho walk together to an orphanage. They are met at the gate, and after a few moments of conversation and a word to Sho, Priss turns and runs away....
(Japanese names in Japanese order, family name first)
Original Cast English Cast Sylia Stingray Sakakibara Yoshiko Jemila Ericson Priss Asagiri Oomori Kinuko Sinda Nichols Linna Yamazaki Tomizawa Michie Elizabeth Becka Nene Romanova Hiramatsu Akiko Susan Grillo Brian J. Mason Ikeda Shuuichi Eric Paisley Leon McNichol Furukawa Toshio Brad Moranz Mackie Stingray Sasaki Nozomu Frank Trimble Quincy Kawakubo Kiyoshi David J. Arnold Sho Hamura Kyooko Ted Davis Sho's Mother Nakajima Senri Amy Parrish Funk Gouri Daisuke Marc Matney Manager Sawaki Ikuya Mick Mc Govern Newscaster Kobayashi Michitaka Chuck Denson with Hadley Eure Patrick Lawlor Steve Rassin Michael Sinterniklaas Hank Troscianiec
(Original Japanese songs reinterpreted into English by The Replicants)
BGCrisis 3 Trivia: This OAV can be considered the conclusion 3 of a three part sequence (with BGC 1 & BGC 2), featuring The Knight Sabers vs Mason.
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Bubblegum Crisis 3
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Bubblegum Crisis 3 Synopsis, created 2 March 1996; last revised 19 August 2005